How to Play Trouble Board Game?

Trouble is probably one of the most famous board games that use pop-o-matic mechanisms. You can learn to play Trouble board game only by remembering a few simple rules.

Trouble comes with a plastic game board unit with a built-in pop-o-matic mechanism to help with cheat-proof dice rolling. You will also find 4 rubberized game-board feet to keep the board firmly in place while playing. Additionally, there are 15 plastic pegs you can play with and move them around the board. The end goal is to move all four colored pegs around the board and into the respective finish line. The first one to do this is the winner.

A total of 4 players can participate in a single game of Trouble. However, 2 or 3 players can also play as everyone has to play for their individual colors. You can also bring a twist by teaming up, and the two players on the opposite of each other will team up. The idea is to help the other get all the 4 pegs to the finish line while trying to stop the opponent team. The single players will follow the same rule, i.e., get your pegs to the finish while trying to stop the others.


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Component You Need to Play Trouble Board Game

You will find the following 5 components in the box of Trouble.

·         1 piece of plastic pop-o-matic mechanism that will sit in the center of the board game. This pop-matic works on a mechanism of push and release to roll the dice.

·         You will get a dice

·         A board game, of course

·         5 rubberized game-board feet to keep it firmly in place

·         16 plastic pegs in four different colors, i.e., 4 same color pegs for each player. These are green, blue, red and yellow

What is the Objective to Play Trouble?

Trouble belongs to the cross and circle category of board games. Therefore, the purpose is simple, be the first to take all your colored pegs around the board, enter the safety one and cross the finish line. However, you must also try using some strategy in the game to send your opponent’s pegs back to their home. This will increase your chances to win Trouble board game.

Setting Up Your Trouble Board Game

Each participant will select a color out of the 4 choices and place them in the “HOME” of the matching color patch. In case there are only two players in the game, you can play with only 2 pegs if you like.

Now you must decide who will be the first to roll the dice. Simple, each of you will press the pop-o-matic to roll the dice, and the one with the highest number of the dice will start the game.

If there is a tie between two players, they will go against each other until one comes out as the winner. The gameplay will move clockwise, meaning the player on your left will be the next to take a turn.

The Game Play

When you play Trouble, a single turn consists of one pop-o-matic press and moves the peg. However, if a number 6 pops up on the dice, the player will get an additional turn. There is no limit to how many repetitive turns a player gets if he continues to roll a number 6.

To move your peg out of the “HOME,” you must roll a number 6 on the dice. Doing so will allow you to get the peg out of home and place it on START. The number that comes on the dice in the subsequent roll will determine the number of spaces you must move your peg forward around the board.

In case you do not get a number 6 and all your pegs are still inside HOME, then you will have to forfeit your turn and wait for the next turn to try your luck again.

Once you get the 6, it is time to get the peg out. Remember, do not forget to take your second turn because you just rolled a 6. This time, whatever numbers you get, move your peg in a clockwise direction around the playing track. You must count each space, whether it is full or empty.

If you get two 6s on two consecutive dice rolls, it is up to you whether to open two pegs or open 1 and move it six spaces forward in a clockwise direction on the board game. In both cases, you will get a chance to roll the dice a third time (because you got a 6 in the second roll).

You are going to use the same method as above to move all the pegs and take them into the finish line. In case your peg lands on a space with the opponent’s peg, the peg goes back to their HOME, and they will have to roll a 6 to get it out and moving again.

Let’s suppose you roll a 6 and wants to move a peg out of your HOME, but another player’s peg is sitting on your START. In this scenario, you will move your peg out, and the opponent’s peg will go back to its HOME.

However, if you already have your own peg on START already, you will not be able to get the new peg out unless the START is empty. So, if you get a 6 in such situations, you will have to move the peg on the START forward.

You must also remember that you cannot land in the same space with your peg on it. You must move the peg in the front first.

The Finish Line

Once you reach the end of the circle, your peg will enter the FINISH line, and a peg can only go around the board once. However, you can only enter the peg into the FINISH if you roll the exact number required for the peg to get into one of the spaces in this area. These pegs are safe from your opponents because they cannot enter your finish line.

The Winnner

The player to enter all 4 pegs into the FINISH line first wins the game. The rest of the players can continue to play Trouble and battle for 2nd, 3rd, and 4th Positions.

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